Search found 179 matches
- Tue Aug 09, 2016 6:19 am
- Forum: Palladium Books® Games Q. & A.
- Topic: Variable initiative how does it work?
- Replies: 1
- Views: 3538
Variable initiative how does it work?
I'm confused by how variable initiative works. Example: I've ALWAYS avoided Cyber-Knights and the Mechano-Link power because their situational bonuses to initiative is the one bonus they give that causes my brain to want to implode. They make no sense because (as far as I can tell) any time the abil...
- Sat Jul 04, 2015 3:21 am
- Forum: Palladium Books® Games Q. & A.
- Topic: Level Advancement in ATB
- Replies: 7
- Views: 5690
Re: Level Advancement in ATB
On an unrelated note, Human mutant has no price listed for "other" minor powers. Major powers yes, minor no. (This makes the emperor even MORE illegal)
- Wed Jul 01, 2015 5:45 pm
- Forum: Palladium Books® Games Q. & A.
- Topic: Level Advancement in ATB
- Replies: 7
- Views: 5690
Re: Level Advancement in ATB
Ah, that's why my character feels so flat compared to the others... My limited bio-e is because I look human and start at size 10 and I have ~30 less skill than the T-rex because as a Freed Slave I get 14 skills (plus JOAT bonus pulled from Dead Reign) to his 41... (or the Racoons 36 (+JOAT), and as...
- Mon Jun 29, 2015 4:23 pm
- Forum: Palladium Books® Games Q. & A.
- Topic: Level Advancement in ATB
- Replies: 7
- Views: 5690
Level Advancement in ATB
So our normal GM is stepping back up to alternate with our current GM while he figures out how to nerf my Titan w/o breaking what I've already done. (At will Invisibility: Superior is OP, who knew. ) So we spent yesterday rolling up ATB characters (A first for me as I have a pathological hatred of f...
- Fri Jun 26, 2015 5:49 pm
- Forum: Palladium Books® Games Q. & A.
- Topic: Spell Desicate the supernatural
- Replies: 14
- Views: 8798
Re: Spell Desicate the supernatural
say652 wrote:Can this spell be built into a Techno Wizard device??
Since megaheroes are supernatural creatures a handy weapon of SuperheroSlaying would give other pc's time to shine.
Yeah but ONLY vs Megas...
Also thought it wont kill it does do NASTY things to vampires.
- Fri Jun 26, 2015 5:39 pm
- Forum: Rifts®
- Topic: Pre-Cataclysm Power Armor designs?
- Replies: 33
- Views: 4896
Re: Pre-Cataclysm Power Armor designs?
If you want to include Rifter articles then there are the two AWESOME U.S.A.F. specialty armors in rifter 47. The Silent Soldier (SAMAS w/ advanced optic camo) & The Griffin Interceptor (Its a SAMAS that can rotate and lock its wings to become a Tiny Fighter Jet) ^- The Griffin is really fun to ...
- Mon Jun 22, 2015 2:44 am
- Forum: Rifts®
- Topic: Have you ever used a Splicer in Rifts?
- Replies: 62
- Views: 8704
Re: Have you ever used a Splicer in Rifts?
The problem with "Seven Years on cerebus" is that you have to run TWO campaigns, and your character WILL hate each other and the Tolkeenites lose ALL of there starting gear (meaning gear oriented characters get the shaft, and juicers die part way through) and do next to nothing for the fir...
- Sat Jun 20, 2015 10:38 pm
- Forum: Rifts®
- Topic: RIFTS Videogame?
- Replies: 64
- Views: 8600
Re: RIFTS Videogame?
Kagashi wrote:A facebook game does not have to be bad...
Except that they usually are subpar.
- Sat Jun 20, 2015 4:39 pm
- Forum: Rifts®
- Topic: Armor and Power Armor for non-humans
- Replies: 58
- Views: 4638
Re: Armor and Power Armor for non-humans
Tor wrote:It actually seems simpler to me, now you just have to worry about front/back forces instead of the rotational forces when you fire from just 1 side.
? It has more rotational force issues! It is a Coaxial design (it is double barreled NOT a gun on each shoulder)
- Sat Jun 20, 2015 3:40 pm
- Forum: Rifts®
- Topic: Armor and Power Armor for non-humans
- Replies: 58
- Views: 4638
Re: Armor and Power Armor for non-humans
Q99 wrote:The twin boomgun model is a Triax 2 GB.
Yeah the Glitter Volus which im trying my best to ignore exists because it hurts my brain.
- Sat Jun 20, 2015 3:26 pm
- Forum: Rifts®
- Topic: Have you ever used a Splicer in Rifts?
- Replies: 62
- Views: 8704
Re: Have you ever used a Splicer in Rifts?
Oh and of course there is the Seven Year on Cerebus campaign (Typo intention because thats how it is spelled in R0). I tried to gm that but it crashed and burn when it started. Hint as to why: CS Party: -Special Forces O.C.C. (w/Viking) (Mercenary: Not CS) -Special Forces O.C.C. (w/Gunbot Robot-Kill...
- Fri Jun 19, 2015 10:05 pm
- Forum: Rifts®
- Topic: Armor and Power Armor for non-humans
- Replies: 58
- Views: 4638
Re: Armor and Power Armor for non-humans
There isn't a twin Boomgun varient in Free Quebec. There is: The classic w/ the rimouski weapon package (Small laser, tiny laser, and Sword) The Triax "Cyclops" varient w/ a Weaker Boomgun in fluff same stats as the normal boomgun, a laser, missiles, and sword. The Glittergirl w/ the "...
- Fri Jun 19, 2015 7:06 pm
- Forum: Rifts®
- Topic: Armor and Power Armor for non-humans
- Replies: 58
- Views: 4638
Re: Armor and Power Armor for non-humans
Exactly. Find some d-bee race Almost strong enough to handle it, use just enough enhancement protection so they can barely survive a battle using it and badoom! A weapon so powerful, hopefully thousands of Rahumen and similiar beings slaughter themselves. Or admit you are cheesing and start using a...
- Wed Jun 17, 2015 11:30 pm
- Forum: Rifts®
- Topic: Armor and Power Armor for non-humans
- Replies: 58
- Views: 4638
Re: Armor and Power Armor for non-humans
And now we know what the Cyber-Horsemen of Ixon wear into battle The only problem is that both centaurs and the Cyber horsemen specifically prohibited any RPA class. In both cases I think this is because the are NO Robots or power Armor designed for them, though in the case of centaurs it is also a...
- Wed Jun 17, 2015 9:45 pm
- Forum: Rifts®
- Topic: Armor and Power Armor for non-humans
- Replies: 58
- Views: 4638
Re: Armor and Power Armor for non-humans
Also converting power armor for use by non-Human Equivalent troops is near impossible you would need a complete custom built as stated earlier, the rules for that are in SB1:revised. Robot R.C.C. Skip Step one Skip Step two Since you probably aren't at level one you can skip step 3. (Unless you are ...
- Wed Jun 17, 2015 12:25 am
- Forum: Palladium Books® Games Q. & A.
- Topic: Starship Crew Numbers
- Replies: 5
- Views: 4813
Re: Starship Crew Numbers
Pretty much as drewkitty said. Unless a ship gives specifics (Such as the ones in Shadow Chronicles Macross Source book) Assume crew means JUST crew. That being said- The Mothership list its entire crew but doesn't say what is dedicated crew and what is assault forces The ships on page 171-176 say t...
- Tue Jun 16, 2015 11:51 pm
- Forum: Rifts®
- Topic: Armor and Power Armor for non-humans
- Replies: 58
- Views: 4638
Re: Armor and Power Armor for non-humans
My 2-cents on larger armor. (Playing a Titan at the moment so I did a TON of research) Rules for large humanoid body armor (13'-16' | 17'-28') are in: The named Pogtalian Dragon slayer in the original Vampire Kingdoms book and the entry on Pogtals in D-Bees of NA Dragon Death Power Armor (South Amer...
- Tue Jun 16, 2015 11:18 pm
- Forum: Rifts®
- Topic: Have you ever used a Splicer in Rifts?
- Replies: 62
- Views: 8704
Re: Have you ever used a Splicer in Rifts?
Sōin Kurobane "I cant remember his callsign was I didn't write it down" I have his Character sheet but the notebook I wrote all the mathe and pre-requisites down in is missing I know he had Leaping 60' high 100' long Basic Dig speed, as well as swim speed and Depth tolerance Stealth field ...
- Tue Jun 16, 2015 10:28 pm
- Forum: Rifts®
- Topic: RIFTS Videogame?
- Replies: 64
- Views: 8600
Re: RIFTS Videogame?
What? You mean something like making a game called Megaverse, start the game out with the Rifts: North America module (other locations such as Phase World or England would be temporarily limited). Then as you release expansions/Major patch updates (like sto seasons) you add more Location based modul...
- Mon Jun 15, 2015 3:10 am
- Forum: Rifts®
- Topic: RIFTS Videogame?
- Replies: 64
- Views: 8600
Re: RIFTS Videogame?
Been done.
https://en.wikipedia.org/wiki/Rifts:_Promise_of_Power
To be fair I would love to see a PC adaptation or a new game, since you know the N-Gage is pretty much dead.
But yeah Rifts run like Fallout 1 or 2 it looks AWESOME, but it is next to impossible to find both an N-Gage and the game.
https://en.wikipedia.org/wiki/Rifts:_Promise_of_Power
To be fair I would love to see a PC adaptation or a new game, since you know the N-Gage is pretty much dead.
But yeah Rifts run like Fallout 1 or 2 it looks AWESOME, but it is next to impossible to find both an N-Gage and the game.
- Mon Jun 15, 2015 2:37 am
- Forum: Rifts®
- Topic: Have you ever used a Splicer in Rifts?
- Replies: 62
- Views: 8704
Re: Have you ever used a Splicer in Rifts?
Spore discharger fires a stream, so can be seen, but in combat things get fuzzy. Your right about the spore dischargers being thought of as the source of damage at first. The big plus splicers have is they can be really customized. Yes you can make munchkins with the game, but not as badly as say h...
- Sun Jun 14, 2015 10:49 pm
- Forum: Rifts®
- Topic: Have you ever used a Splicer in Rifts?
- Replies: 62
- Views: 8704
Re: Have you ever used a Splicer in Rifts?
Several. I had a Technojacker that lasted one session (I stole a coalition APC) then the game ended. A modified Dreadguard (no nano plauge) we used to create an Guyver style character for the GM's Rifts:X-Com Berlin game. (Also abrupt ending) --Basically looked like a Xenomorph with Optic Camo and a...
- Tue Jun 09, 2015 2:06 pm
- Forum: Palladium Books® Games Q. & A.
- Topic: Can a PC hold an action or delay like in Pathfinder?
- Replies: 15
- Views: 10247
Re: Can a PC hold an action or delay like in Pathfinder?
My group has only found one place where holding an action made sense w/ the rules. That instance is standing ready to dodge. Say a Vehicle/Giant robot pilot has nothing to do while gunner(s) fire, so he readies to dodge (or snipe missiles w/ point-defense). Effectively using his action that turn to ...
- Tue Jun 09, 2015 3:29 am
- Forum: Rifts®
- Topic: The contradictory conundrum of the NG-500 Windfire
- Replies: 5
- Views: 670
The contradictory conundrum of the NG-500 Windfire
Has anyone else seen the train-wreck that is this beauty!? If not go to Page 172 of NG2. Its description gives it: -A plasma cannon -Stubby Wings to "provide better control for high-speed races and stunt driving" Its Statline gives it: -Ion Nose Gun (Worthless compared to the lasers unless...
- Sun Jun 07, 2015 7:43 pm
- Forum: Rifts®
- Topic: Scaling and Timing
- Replies: 11
- Views: 1124
Re: Scaling and Timing
As for pacing, I actually feel that Palladium has a pretty good pacing in real world time. When playing, it did always feel a little fast and furious. Like in the OP's example, the Big Bosses covering 600' in 15 seconds is only 30 mph. And doing things like room entry usually ends in short, quick f...
- Sat Jun 06, 2015 7:58 pm
- Forum: Rifts®
- Topic: Scaling and Timing
- Replies: 11
- Views: 1124
Scaling and Timing
Boring Intro: So my gaming group has fractured slightly over the following issue and I thought that it would make a great conversation topic as the examples I've found were a post by cchopps that got no real response, and the flame war that started up in the Robots vs Power Armour thread. Actual Top...
- Thu May 28, 2015 1:47 pm
- Forum: Palladium Books® Games Q. & A.
- Topic: Languages & Literacy
- Replies: 2
- Views: 3307
Re: Languages & Literacy
What setting?
In general I know that: Gobblely, Faerie Speak and Giantese are languages without Literacy
R:UE doesn't say that though, you have to go to Fantasy to find those three listed as not having a corresponding literacy.
In general I know that: Gobblely, Faerie Speak and Giantese are languages without Literacy
R:UE doesn't say that though, you have to go to Fantasy to find those three listed as not having a corresponding literacy.
- Sun May 24, 2015 9:21 pm
- Forum: Palladium Books® Games Q. & A.
- Topic: Transportation for Titans and other large characters
- Replies: 37
- Views: 20910
Re: Transportation for Titans and other large characters
I've got a lvl 3 Titan Weapon Mage (Rifter 10) MercTown page 70 has one named Garzon who is a Battle Magus. Is company to another Battle Magus from the City of Brass (I assume ex-Dweomer) Right after Zo'wor the D'norr Devilman Techno-Wizard on 65 (perhaps he is non-psychic?) and before the Demi-God...
- Sun May 24, 2015 5:13 pm
- Forum: Palladium Books® Games Q. & A.
- Topic: Transportation for Titans and other large characters
- Replies: 37
- Views: 20910
Re: Transportation for Titans and other large characters
TW/Magic using "Giant" to enlarge a normal sized riding mount (Merc Ops has a TW PA Suit that enlarges with the wearer, so in principle...). Time Duration is a factor here along with PPE cost. It would be more economically for me to stay shrunk. If not opposed to being a passenger along f...
- Sat May 23, 2015 11:48 pm
- Forum: Palladium Books® Games Q. & A.
- Topic: Transportation for Titans and other large characters
- Replies: 37
- Views: 20910
Re: Transportation for Titans and other large characters
say652 wrote:I have a question now.
My character is only 5'9" but weighs 575lbs. He's dense. Would chairs and other things break from his weight??
Yeah you would probably need to use Furniture and vehicles designed for a full conversion borg. Considering you weigh about as much as three men.
- Sat May 23, 2015 5:37 pm
- Forum: Palladium Books® Games Q. & A.
- Topic: Transportation for Titans and other large characters
- Replies: 37
- Views: 20910
Re: Transportation for Titans and other large characters
Update: Under GM advisement it seems like I'll be relying on the ever-popular and oft forgotten living semi-truck: The Fury Beetle , with a howdah anchored to its back spikes. (Points to eliakon on theFury Beetle Glittermount but seeing as he shot down a glittermount during the character's first dra...
- Fri May 22, 2015 7:00 am
- Forum: Palladium Books® Games Q. & A.
- Topic: Transportation for Titans and other large characters
- Replies: 37
- Views: 20910
Transportation for Titans and other large characters
Another game, another character. This time I've got a lvl 3 Titan Weapon Mage (Rifter 10) and I've found a snag. My gm is letting each player have 2 special items to show that they aren't first level newbies. I've use my first item to deal w/ buildings and normal sized equipment through an Eco-wizar...
- Mon Mar 09, 2015 6:44 am
- Forum: Palladium Books® Games Q. & A.
- Topic: What constitutes blood?
- Replies: 2
- Views: 3764
What constitutes blood?
So question that came up: Dhampir (Rifter 49) has the Blood Scenting ability (pg 84, rifter 49) can they only smell humans and other creatures susceptible to being turned? It says every living being with blood, but half my group is arguing that bugs (SF army ants in this case) don't have "blood...
- Mon Jan 19, 2015 6:49 pm
- Forum: Palladium Books® Games Q. & A.
- Topic: Lightning Strike and Guns
- Replies: 7
- Views: 5746
Re: Lightning Strike and Guns
New question: Can you burst fire with Lightning Bullets?
- Sat Jan 10, 2015 5:47 am
- Forum: Palladium Books® Games Q. & A.
- Topic: Lightning Strike and Guns
- Replies: 7
- Views: 5746
Re: Lightning Strike and Guns
Thats what I thought. I just keep finding fun tricks, loopholes, and concepts with rifts spells and am remembering (2 years w/o playing a palladium spell casting class) why my GMs are leary of letting me play TWs. I had a habit of gathering excessive amounts of gems legitimately in game then proceed...
- Sat Jan 10, 2015 4:22 am
- Forum: Palladium Books® Games Q. & A.
- Topic: Lightning Strike and Guns
- Replies: 7
- Views: 5746
Re: Lightning Strike and Guns
Secondary question came up with the spell, it says the weapon or ammo is destroyed on use. But what if the spell is cast on an Indestructible knife? Does the spell fail to take, does it destroy an otherwise indestructible weapon, does it turn the knife into a lightning bolt that fly target and embed...
- Fri Jan 09, 2015 2:29 pm
- Forum: Palladium Books® Games Q. & A.
- Topic: Lightning Strike and Guns
- Replies: 7
- Views: 5746
Lightning Strike and Guns
So simple question- Saw the "Lightning Strike" spell in "Mysteries of Magic 01 - Heart of Magic" while trying to find spells for my mystic and I noticed it says projectile weapon and that its duration is instant once used. Does this mean I could slowly enchant a couple magazines ...
- Wed Dec 12, 2012 12:36 am
- Forum: Palladium Books® Games Q. & A.
- Topic: Crash Damage in Rifts
- Replies: 26
- Views: 31047
Re: Crash Damage in Rifts
The problem isn't what the pilot's should take but what should happen to the vehicle itself. Following the logic that if two MDC objects slam into each other mean MDC damage (by dint of being MDC and not there respective speeds), your foot should shatter when you jump just like an egg that fell the ...
- Sun Dec 09, 2012 11:26 pm
- Forum: Palladium Books® Games Q. & A.
- Topic: Crash Damage in Rifts
- Replies: 26
- Views: 31047
Crash Damage in Rifts
This week's game's BS: An mdc Abrams Tank slams in to an mdc wall at 60 mph. I tried to argue that they should each take SDC damage as per HU 2nd Ed. The party and gm believed that since each object was MDC they should take said crash damage as MDC... Result: Tank traveling at 60 mph explodes. So be...
- Tue Dec 04, 2012 8:18 pm
- Forum: Palladium Books® Games Q. & A.
- Topic: Conversion question!
- Replies: 3
- Views: 4145
Conversion question!
The situation: I am building a Mad Scientist turned Nanobot Hive Mega Hero (I figure it should be on the right power scale for the rest of the party [Rifts Game {My GM's dice cheat:(I have to roll Nat 20's to dodge most of the time)}]) The Problem: The conversion guide says all Mega Heroes are MD, b...
- Wed Nov 14, 2012 1:59 pm
- Forum: Rifts®
- Topic: What is supernatural magic transformation/nightbane tattoo?
- Replies: 109
- Views: 4644
Re: What is supernatural magic transformation/nightbane tattoo?
Nightbane CANNOT have Magic Tattoos or Bio-wizardry modification/ bonding.
Between the Shadows page 143
Nightbanes cannot get magic tattoos (or, more precisely, can have tattoos imprinted on them but they will not work).
Between the Shadows page 143
Nightbanes cannot get magic tattoos (or, more precisely, can have tattoos imprinted on them but they will not work).
- Tue Oct 30, 2012 11:10 pm
- Forum: Dead Reign™
- Topic: I prefer the old rules...find the Dead Reign rules wonky.
- Replies: 21
- Views: 8194
Re: I prefer the old rules...find the Dead Reign rules wonky.
Oh and my groups favorite difference:The Rifter 40 versions aren't basically Immune to Non-Magical weapons if taken to rifts. (I kid you not, look at page 55 of Dead Reign if you doubt me. [Granted a burster is a god in dead reign unless you also add the demons from Rifter 45 {Very Cool Stuff that.}])
- Tue Oct 30, 2012 7:04 pm
- Forum: Rifts®
- Topic: Your first Rifts character
- Replies: 47
- Views: 5121
Re: Your first Rifts character
First designed- A phase world Oni Ley Line Walker. [Still Unplayed] First Palladium Character played: An E.B.S.I.S. sleeper agent Destroid Pilot (set pre Invid invasion) [Death by friendly fire.] First Rifts character played: Zephyr, a greed gunslinger hunting for next big score. The party kept forg...
- Tue Oct 30, 2012 5:11 pm
- Forum: Rifts®
- Topic: Closing Devil's Gate
- Replies: 39
- Views: 2655
Re: Closing Devil's Gate
On the topic of it being like a ruin weapon: I know I read something about the demigod or godling daughter of Gilgamesh or Odin (cant remember which) that tried to use the coming of the rifts to supercharge her power and was performing the ritual of energy transfer in the Arch causing the ley lines ...
- Tue Oct 30, 2012 3:23 pm
- Forum: Dead Reign™
- Topic: I prefer the old rules...find the Dead Reign rules wonky.
- Replies: 21
- Views: 8194
Re: I prefer the old rules...find the Dead Reign rules wonky.
Zombies had A.R. 16 but you didn't need a NAT. 16+ to hit the head. and they were WAY easier to disable. Granted they also died within a 3-18 days if they didn't get 5 PPE a day(not including hibernation time). Also 15% of the population developed psychic powers because the Cult of Brulyx swelled th...
- Wed Oct 24, 2012 1:52 am
- Forum: Palladium Books® Games Q. & A.
- Topic: Highspeed combat
- Replies: 5
- Views: 6595
Highspeed combat
So we had an issue this last Sunday where our group getting assaulted by a flight of sams, and while most of the fight was our spiderbot pouncing a Sam and the grackletooth with his missile launcher, I took to the air and messed everything up. So the group had been forgetting the move speed penaltie...
- Wed Oct 17, 2012 1:16 am
- Forum: Palladium Books® Games Q. & A.
- Topic: Extra IQ twice?
- Replies: 5
- Views: 5999
Re: Extra IQ twice?
Chrome: [Rifts] He is building an Experimental American Empire (Cyberworks) Neural Intelligence robot (using SB1:Revised) that just came online when (either our resident HU alien gets shot down after folding into orbit, or when a large explosion jars the facility and triggers something to bring his ...
- Tue Oct 16, 2012 1:18 am
- Forum: Palladium Books® Games Q. & A.
- Topic: Extra IQ twice?
- Replies: 5
- Views: 5999
Re: Extra IQ twice?
+5 IQ
- Mon Oct 15, 2012 10:20 pm
- Forum: Palladium Books® Games Q. & A.
- Topic: Extra IQ twice?
- Replies: 5
- Views: 5999
Extra IQ twice?
So I was reading Rifter 46 looking at the Revenant. I noticed something odd on page 45 in the Mutant Animal Powers, it has Extra Intelligence Quotient upgrade listed twice (at two different costs). I was wondering can you actually take it twice or was that a Typo? Also If it was a Typo which cost is...
- Wed Jun 13, 2012 11:13 pm
- Forum: Rifts®: Chaos Earth™
- Topic: Rifts:Chaos Earth & Dead Reign
- Replies: 7
- Views: 9800
Re: Rifts:Chaos Earth & Dead Reign
Should I point out that the rifts core book mentions that 2 or 3 different zombie apocalypses occurred during the dark ages.