Hello,
I'm aware there are some Native American territories there. I think you could find information on them in Spirit West and Canada (maybe).
Take a look at my Tribal Wars map:
Search found 1365 matches
- Tue Jan 16, 2024 4:51 am
- Forum: Rifts®
- Topic: West of the Rockies
- Replies: 11
- Views: 2044
- Mon Dec 11, 2023 6:09 am
- Forum: Rifts®
- Topic: The Orb of Solomon
- Replies: 5
- Views: 2081
Re: The Orb of Solomon
NPCs: -99.9% of the town’s people don’t know about the Orb of Solomon. -That leaves about a dozen people who have clues. -These people's clues often lead to one of the other 10. -Only a few know a fact about the Orb of Solomon. -The locals only trust and associate with each other. The player charac...
- Sat Dec 02, 2023 7:25 am
- Forum: Rifts®
- Topic: Best OCC for a Tolkeenite spy on Coalition
- Replies: 12
- Views: 2089
Re: Best OCC for a Tolkeenite spy on Coalition
Great! Thank you all for your suggestions! As I want a military approach, I think I'll finally opt for a CS Special Forces (from BW11) with Intelligence skills. I want him to be transformed into a Secondary Vampire (Hero Vampire from WB1 revised), so cybernetics are off. Wouldn't this be easily pic...
- Wed Nov 29, 2023 11:02 am
- Forum: Rifts®
- Topic: The Orb of Solomon
- Replies: 5
- Views: 2081
The Orb of Solomon
Adventure idea in SoT1. Has anyone run it? Any tips/advises to run it? :? I'm not that interested in the consequences of the Orb, but on how to run the adventure. I'm planning the PC party (loosely aligned with Tolkeen through Mercenary assignments) to arrive at Solomon and I need assistance on how ...
- Wed Nov 29, 2023 8:52 am
- Forum: Rifts®
- Topic: Techno Wizard Casting Through a Machine Question
- Replies: 64
- Views: 9012
Re: Techno Wizard Casting Through a Machine Question
Hello, and welcome to the forums. Eventhough it's a great PC idea, as a GM, I wouldn't allow that because it breaks the no-spells-from-insite rule. Besides, if I get it properly I would say that you design and mount several TW devices on the ATV to replicate the spells that the TW can cast. Hope thi...
- Wed Nov 29, 2023 8:41 am
- Forum: Rifts®
- Topic: Multiple accions/attacks house rules
- Replies: 21
- Views: 3732
- Wed Nov 29, 2023 8:29 am
- Forum: Rifts®
- Topic: Best OCC for a Tolkeenite spy on Coalition
- Replies: 12
- Views: 2089
Re: Best OCC for a Tolkeenite spy on Coalition
Great! Thank you all for your suggestions!
As I want a military approach, I think I'll finally opt for a CS Special Forces (from BW11) with Intelligence skills. I want him to be transformed into a Secondary Vampire (Hero Vampire from WB1 revised), so cybernetics are off.
As I want a military approach, I think I'll finally opt for a CS Special Forces (from BW11) with Intelligence skills. I want him to be transformed into a Secondary Vampire (Hero Vampire from WB1 revised), so cybernetics are off.
- Tue Nov 28, 2023 10:08 am
- Forum: Rifts®
- Topic: Best OCC for a Tolkeenite spy on Coalition
- Replies: 12
- Views: 2089
Re: Best OCC for a Tolkeenite spy on Coalition
I like this double-agent idea!!! CS Specialist or Commando maybe?
- Tue Nov 28, 2023 10:02 am
- Forum: Rifts®
- Topic: Best OCC for a Tolkeenite spy on Coalition
- Replies: 12
- Views: 2089
Re: Best OCC for a Tolkeenite spy on Coalition
Wow!! I didn't expect the Spanish Inquisition!! Hahaha! You are right, though. So, here you are my thoughts on it: Adventure is placed at the start of Coalition Wars ar the border between CS and Tolkeen Baronies. The NPC spy is tasked by Tolkeen to scout and infiltrate CS Divisions in order to know ...
- Tue Nov 28, 2023 7:34 am
- Forum: Rifts®
- Topic: Best OCC for a Tolkeenite spy on Coalition
- Replies: 12
- Views: 2089
Best OCC for a Tolkeenite spy on Coalition
Hi,
I need a NPC to be a Tolkeenite spy on CS during Coalition Wars.
Bearing in mind CS has many forms of magic/psionic detection speacilly through Dog Doys, witch OCC would best suit this role?
Thanks.
I need a NPC to be a Tolkeenite spy on CS during Coalition Wars.
Bearing in mind CS has many forms of magic/psionic detection speacilly through Dog Doys, witch OCC would best suit this role?
Thanks.
- Tue Oct 31, 2023 3:59 am
- Forum: Rifts®
- Topic: Multiple accions/attacks house rules
- Replies: 21
- Views: 3732
Re: Multiple accions/attacks house rules
But as well it wouldn't be locked into those patterns. Different characters with the same amount of attacks might spread them out different (outside of those with 5 who would have no "spread out" options, so to speak). And a character could change the spread round to round, or at least th...
- Sat Oct 28, 2023 5:22 pm
- Forum: Rifts®
- Topic: Multiple accions/attacks house rules
- Replies: 21
- Views: 3732
Re: Multiple accions/attacks house rules
most of the groups i'm in have adopted the 'phases' system to address this.. the 15 second melee round is broken into 5 phases. in each phase, you can perform one attack/action, unless you have more than 5 attacks/actions, at which point you can do 2 per phase using up the extras. if for some reaso...
- Sat Oct 28, 2023 5:21 pm
- Forum: Rifts®
- Topic: Multiple accions/attacks house rules
- Replies: 21
- Views: 3732
Re: Multiple accions/attacks house rules
[Sorry, double posted.]
- Thu Oct 26, 2023 10:08 am
- Forum: Rifts®
- Topic: Multiple accions/attacks house rules
- Replies: 21
- Views: 3732
Re: Multiple accions/attacks house rules
Please, keep me informed here for your final conclusions. I'm very interested. Thanks.
- Tue Oct 03, 2023 12:00 pm
- Forum: Rifts®
- Topic: Barter skill
- Replies: 9
- Views: 2685
Re: Barter skill
That's the way Rifts is...If you don't like it, change it!
- Sun Oct 01, 2023 4:19 am
- Forum: Rifts®
- Topic: Help on Ocmulgee Mound Complex
- Replies: 0
- Views: 1943
Help on Ocmulgee Mound Complex
Summon Palladium Hive Mind. In WB27 AiDS pg. 77 there is this Lesser Temple Mound that needs to be reconstructed in order to archeive it's full potential. What do you think it's necessary to reconstruct it? I'm toying with the idea that the SteelTree plant spirit that the Cherokee Shamans in the Cam...
- Wed Sep 20, 2023 5:06 pm
- Forum: Rifts®
- Topic: How to make stats relevant
- Replies: 3
- Views: 641
Re: How to make stats relevant
Eventually I came up with this idea:
https://equip-r.blogspot.com/2023/09/caracteristiques-rellevants.html
Click on the upper-right corner for and automatic goolge translation.
https://equip-r.blogspot.com/2023/09/caracteristiques-rellevants.html
Click on the upper-right corner for and automatic goolge translation.
- Wed Sep 20, 2023 4:54 pm
- Forum: Rifts®
- Topic: Heart of Char
- Replies: 0
- Views: 1655
Heart of Char
I've assembled this Heart of Char city guide for my campaign in the works. Use it at your own discretion if you feel like. All information (except a couple of tiny pieces of my own and the advertisements posters) is taken from WB26 DS and WB27 AiDS by Todd Yoho and Kevin Siembieda. Hope you like, an...
- Wed Sep 20, 2023 7:07 am
- Forum: Rifts®
- Topic: How to make stats relevant
- Replies: 3
- Views: 641
Re: How to make stats relevant
Great. Thank you for pointing it out!
- Wed Sep 20, 2023 4:46 am
- Forum: Rifts®
- Topic: How to make stats relevant
- Replies: 3
- Views: 641
How to make stats relevant
Going from here: https://palladiumbooks.com/forums/viewtopic.php?f=8&t=185237 How do you make stats relevant in game. Rules wise only low and high stats have mechanical implications. Do you ever roll dice to check for stats? What system do you use? Or you just use skill checks? I'm listeing.
- Tue Sep 19, 2023 10:02 am
- Forum: Rifts®
- Topic: Multiple accions/attacks house rules
- Replies: 21
- Views: 3732
Multiple accions/attacks house rules
I've been dealing with this multiple action/attacks house rule: 1) PC can spend 1 Mov action per turn. 2) PC can do 1 attack per action. 3) The rest of the attacks from H2H training, boxing, etc. cal be used for "reactions" such as rolling, parrying, aiming, activate Power Punch, etc. What...
- Mon Sep 18, 2023 10:43 am
- Forum: Rifts®
- Topic: Disposable NPC Generators: Now with DEEVILS!
- Replies: 112
- Views: 115910
Re: Disposable NPC Generators: Now with City Rats!
Hotrod wrote:What Rifts monster/demon/creature would you want to see me try first?
Pick one: Brodkil, Gargoyles or Secondary Vampires.
- Mon Sep 18, 2023 8:23 am
- Forum: Rifts®
- Topic: Disposable NPC Generators: Now with DEEVILS!
- Replies: 112
- Views: 115910
Re: Disposable NPC Generators: Now with City Rats!
Wow! Awesome work!! Please, keep it coming!
I agrre with this too:
I agrre with this too:
Warshield73 wrote:2) have you considered doing demons and Monsters? Things like gargoyles, brodkil, neoron beasts, etc. That could be really helpful.
- Tue Sep 12, 2023 6:59 am
- Forum: Rifts®
- Topic: Dinosaur Swamp Hexcrawl
- Replies: 3
- Views: 468
Re: Dinosaur Swamp Hexcrawl
at 1 hex = 24 miles, you basically end up with with 1 hex = roughly one day's travel. with perhaps it becoming 2 day's travel in the mountains. note that this assumes vehicles or some sort of mount suited to the terrain. if on foot you'd be looking at about 2 days per hex at best. That's right. I f...
- Sat Sep 09, 2023 6:53 pm
- Forum: Rifts®
- Topic: Dinosaur Swamp Hexcrawl
- Replies: 3
- Views: 468
Dinosaur Swamp Hexcrawl
In case you are interested, follow the link to a Dinosaur Swamp Hexcrawl map:
https://equip-r.blogspot.com/2023/09/di ... crawl.html
Hope you like it! Enjoy!
https://equip-r.blogspot.com/2023/09/di ... crawl.html
Hope you like it! Enjoy!
- Wed Sep 06, 2023 11:14 am
- Forum: Rifts®
- Topic: Rifts Campaign Formula
- Replies: 2
- Views: 1424
Re: Rifts Campaign Formula
Great! I did my own going from types of PC groups:
https://equip-r.blogspot.com/2009/04/gr ... s.html?m=0
(Click on the upper-right button for an automatic google translation from Catalan).
https://equip-r.blogspot.com/2009/04/gr ... s.html?m=0
(Click on the upper-right button for an automatic google translation from Catalan).
- Tue Sep 05, 2023 10:01 am
- Forum: Rifts®
- Topic: Karl Prosek Biography
- Replies: 9
- Views: 995
Re: Karl Prosek Biography
So I see two possibilities here: 1) Mess with the Joseph Prosek I assassination attemp day in order to influence Karl, divert they attention from Magic Users or kill them both (Soseph I and Karl) to stop succesion. PC travel in time to the assassination day. or 2) Mess with Karl P. life in for him n...
- Tue Sep 05, 2023 6:05 am
- Forum: Rifts®
- Topic: Some Questions about Lone Star
- Replies: 2
- Views: 783
Re: Some Questions about Lone Star
Sure, please review it!
What is you blog?
What is you blog?
- Tue Sep 05, 2023 5:53 am
- Forum: Rifts®
- Topic: Karl Prosek Biography
- Replies: 9
- Views: 995
Re: Karl Prosek Biography
And here you are Karl Prosek family tree excluding second cousins and unconfirmed gossip about his father affairs.
- Mon Sep 04, 2023 7:50 am
- Forum: Rifts®
- Topic: Karl Prosek Biography
- Replies: 9
- Views: 995
Re: Karl Prosek Biography
taalismn wrote:(To pre-teen Karl Prosek) "You're a wizard, Karl."
Man, that's evil!
- Sun Sep 03, 2023 11:36 am
- Forum: Rifts®
- Topic: Karl Prosek Biography
- Replies: 9
- Views: 995
Re: Karl Prosek Biography
I dunno, just listening to what you think.
I was planning the PC to travel to K. Prosek childhood or maybe the same day his father was killed.
I was planning the PC to travel to K. Prosek childhood or maybe the same day his father was killed.
- Sun Sep 03, 2023 7:41 am
- Forum: Rifts®
- Topic: Karl Prosek Biography
- Replies: 9
- Views: 995
Karl Prosek Biography
I'm currently planning a campaign where PC eventually will have the opportinuty to go back in time through the Ocmulgee Mount Complex (WB27 Adventures in Dinosaur Swamps) to meet (and maybe kill) Emperor Karl Prosek. 1) Can you help me choose at what time would it have the more impact on Karl Prosek...
- Wed Aug 26, 2020 1:52 pm
- Forum: Rifts®
- Topic: Rifts NA map
- Replies: 228
- Views: 471500
Re: Rifts NA map
Kagashi wrote:wasnt there options to see the simvan ranges at one point?
Check out Rifts Map: Tribal wars on the first post.
- Mon Jun 22, 2020 4:22 pm
- Forum: Heroes Unlimited™
- Topic: Armaggedon Unlimited idea
- Replies: 2
- Views: 2490
Armaggedon Unlimited idea
Hi folks, I'm planning on running an Armageddon Unlimited campaign and I'd like to share my main plot ideas with you to get some feed-back from the Palladium Hive-mind. The plot doesn't exactly follow the sourcebook canon, but I think It catch the mood. So here it is: 1) PC stop a heist of several a...
- Tue Nov 25, 2014 5:29 pm
- Forum: Recon® & Recon® Modern Combat
- Topic: Question about skill allocation
- Replies: 5
- Views: 9567
Re: Question about skill allocation
Fine. Thank you very much.
- Tue Nov 25, 2014 5:43 am
- Forum: Recon® & Recon® Modern Combat
- Topic: Question about skill allocation
- Replies: 5
- Views: 9567
Re: Question about skill allocation
I was wondering the same thing. Thanks for the clarification. So, that means that all PC have 10 skills maximum, don't they?
- Wed Aug 13, 2014 7:51 am
- Forum: Rifts®
- Topic: Rifts NA map
- Replies: 228
- Views: 471500
Re: Rifts NA map
Riftmaker wrote:Great map I use it every week when planning my game. Is it still being updated?
Thanks! Glad to hear it is used!
I still have several unread Rifts books (specially the latest ones), so a new update is something not be ruled out.
- Mon Jun 30, 2014 9:40 am
- Forum: Rifts®
- Topic: Adventure ideas for an Aquatic dimension
- Replies: 5
- Views: 554
Re: Adventure ideas for an Aquatic dimension
have them go through and find out that the Deamonix are actually at the very bottom of the food chain in their home dimension. They get attacked by a bunch of deamonix only to have them eaten by a aircraft carrier sized monster half way through the fight. then tell them the rift just closed. ... Ma...
- Mon Jun 30, 2014 6:42 am
- Forum: Rifts®
- Topic: Adventure ideas for an Aquatic dimension
- Replies: 5
- Views: 554
Adventure ideas for an Aquatic dimension
So, the party has reached a Rifts to the Deamonix aquatic dimension. One of the PC is a shifter, so they likely will want to pass through the rifts and explore that dimension. Any side-trek adventure ideas? I was thinking in a Lemurian faction in that dimension, maybe they are at war with the Daemon...
- Mon Jun 30, 2014 5:42 am
- Forum: Rifts®
- Topic: A vehicle for a Glitterboy
- Replies: 26
- Views: 1906
Re: A vehicle for a Glitterboy
I had already considered the GB Transport of Free Quebec but it has too much flying capabilities for the kind of campaign I wanted. I want the PC to be grounded, as is not just a matter of deployment-mission-withdrawal. Although I don't reject the idea of using it for such types of missions. Thanks.
- Thu Jun 26, 2014 5:08 am
- Forum: Rifts®
- Topic: CS Military Campaign - Southern Front
- Replies: 24
- Views: 4522
Re: CS Military Campaign - Southern Front
Oh Lord! This threat is boiling with good ideas! I have to compile them all in my Rifts blog to don't let them fade out!
- Thu Jun 26, 2014 5:04 am
- Forum: Rifts®
- Topic: A vehicle for a Glitterboy
- Replies: 26
- Views: 1906
Re: A vehicle for a Glitterboy
Blue_Lion wrote:an austral vehicle is that where you are playing?
No at all, but hey! This is Rifts!
- Mon Jun 23, 2014 9:38 am
- Forum: Rifts®
- Topic: CS Military Campaign - Southern Front
- Replies: 24
- Views: 4522
Re: CS Military Campaign - Southern Front
I once did a (unfinished due real life) campaign set on Lone Star. Here you are some plots I used (I know they are not CS focused but they might help anyway): - PC are locked in Lore Star for their crimes or experimentation. Suddenly a blackout occurs in the complex that let them free to flee. But f...
- Mon Jun 23, 2014 7:19 am
- Forum: Rifts®
- Topic: A vehicle for a Glitterboy
- Replies: 26
- Views: 1906
Re: A vehicle for a Glitterboy
Thanks for your suggestions. I finally found the “Crawler” APC NT-6000 (WB Australia) that fits perfectly in my demands.
http://equip-r.blogspot.com.es/2014/06/ ... -grup.html
And I have included some TW features from SoT1.
http://equip-r.blogspot.com.es/2014/06/ ... -grup.html
And I have included some TW features from SoT1.
- Fri Jun 20, 2014 8:49 am
- Forum: Rifts®
- Topic: A vehicle for a Glitterboy
- Replies: 26
- Views: 1906
A vehicle for a Glitterboy
I'm looking for an adventure vehicle for a party of 5-6 PC, whom one of them is a Glitterboy, so the vehicle should have a capacity for 5-6 crew (including pilot) and enough space to fit a GB armor. Any suggestions? BTW, there is a TW in the party, so TW vehicles or modifications are also acceptable...
- Thu Jun 19, 2014 5:00 am
- Forum: Rifts®
- Topic: Here comes a horde!
- Replies: 20
- Views: 2105
Re: Here comes a horde!
I have recently though a minion/mock rule I call the Stormtrooper rule for my next CW campaign: 1) Give to the minion an AR depending on the type of armor worn. For instance, CS Soldiers would be AR15. 2) Should the hit beats that AR, the damage goes directly to the NPC's HP. 3) Should the hit rolls...
- Mon Mar 17, 2014 6:45 am
- Forum: Rifts®
- Topic: Preferred damage distributions
- Replies: 40
- Views: 3301
Re: Preferred damage distributions
1d6x10 is more consistant to the rest of the game.
- Tue Mar 11, 2014 8:33 am
- Forum: Rifts®
- Topic: Juicer life expectancy
- Replies: 50
- Views: 5350
Re: Juicer life expectancy
Juicers train then get Juiced. See Juicer Assassin. Ah yes, ok. That makes sense. Although there are several skills that clearly could only be learned while in Juicer form, such as Murtherthon or Flight system combat, don't they? (or they are maybe learned in a basic form prior to the juicer conver...
- Tue Mar 11, 2014 8:25 am
- Forum: Rifts®
- Topic: Which Coalition Power Armors Do You Use?
- Replies: 25
- Views: 1470
Re: Which Coalition Power Armors Do You Use?
For your convenience in SAMAS comparision, a couple of articles I made in my Rifts blog:
- About SAMAS hystory.
- And SAMAS comparision charts.
(As always, click on the upper-right button for an automatic google translation).
- About SAMAS hystory.
- And SAMAS comparision charts.
(As always, click on the upper-right button for an automatic google translation).
- Tue Mar 11, 2014 8:05 am
- Forum: Rifts®
- Topic: Juicer life expectancy
- Replies: 50
- Views: 5350
Juicer life expectancy
As per RUE, we know that a juicer will die after five years and 4D6 months of being created. But to learn their skills and control their abilities a level 1 Juicer have had to train them for some time, don't they? So, my question is this: Is there any book where it is stated or is there any way to c...