Rifts® World Book: Lemuria™


Rifts® World Book: Lemuria™

Rifts World Book 32 LemuriaAt last, the underwater realm of Lemuria. The people and history of Lemuria, new magic, sea herbs and healing, sea monsters, and more.

  • The Lemurians, their race, history and society.
  • New O.C.C.s including the Serpent Hunter, Shriekers, Oceanic Guardsman, Aquatic Biomancer and others.
  • The Stone Guardians of Easter Island and other mysteries.
  • Biomancer Gardens and Aquatic Biomancy.
  • Bio-Armor, Bio-Weapons and Bio-Construct Symbiotes.
  • New psionic abilities.
  • Sea Serpents, monsters, adventure ideas, and more.
  • Written by Greg Diaczyk.
  • 160 pages - Cat. No. 885. Final page count and price may be subject to expansion and increase.

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Rifts® World Book One: Vampire Kingdoms™, New Revised Edition

Rifts® World Book 1:

Vampire Kingdoms™, New Revised Edition

Rifts World Book 1: Vampire Kingdoms, New Revised Edition

For centuries, Mexico has been considered the realm of monsters best left alone. A land dominated by packs of Wild Vampires and rumored to be home of Vampire Kingdoms in the south. Most of the northern civilizations have stayed away, but over the last 20 years, a growing number of heroes, vampire slayers and adventurers have been waging something of a secret war against the undead. As that battle escalates, stories of heroes, vampires and entire human populations enslaved by the undead or penned, raised and slaughtered like cattle, are starting to leak out. Come see for yourself if the rumors are true and join the battle for humanity in Mexico.

  • Vampire Hunter O.C.C.s, all new.
  • Vampires: Their strengths, weaknesses and powers.
  • Vampire strategies and plans for conquest.
  • Vampire minions, henchmen and protectors, all new.
  • Rifts vampires, how they think, behave, fight and kill.
  • Different types of vampires, their Master, and the Vampire Intelligence (the deific creator of the undead).
  • Hero Vampire and Deluded Vampire R.C.C.s as player characters.
  • 40+ vampire abilities, vampire weaknesses and combat notes.
  • Vampire combat and the weapons and techniques of vampire slayers.
  • Who can be turned into vampires and who cannot.
  • Chupacabras and other monsters and riding animals.
  • Reid’s Ranger O.C.C. and the observations of Doc Reid, all new.
  • Vampire fighting weapons, silver bullets, wooden stakes and more.
  • The city-states of El Paso and Ciudad Juarez described. Updated and expanded.
  • Town creation tables and rules. All new.
  • Vampire ruled towns and the hold they have over them. All new.
  • Wild Vampires and the secret behind their presence in northern Mexico.
  • Overviews of the Vampire Kingdoms, with expanded material on vampire society, hierarchy, their psychology, behavior, human cattle and servants, vampire dominion over the villages and towns of Northern Mexico and much more.
  • The presence of Archie Three, Lemurians and the Splugorth.
  • Ideas for adventure throughout.
  • Updated and revised to 109 P.A.
  • Cover by E.M. Gist.
  • New artwork by Mike Wilson, Mike Mumah, Nick Bradshaw and Kent Burles, plus the best of Kevin Long and Tim Truman from the original book.
  • Written by Kevin Siembieda. Additional text and ideas by Matthew Clements and Braden Campbell.
  • 224 pages – Cat. No. 802-E.

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Rifts® World Book Two: Atlantis

Rifts® World Book 2:

Atlantis

Rifts World Book 2: Atlantis

Rifts® Atlantis is an alien civilization transplanted to Earth.

It is a multi-dimensional kingdom inhabited by monstrous aliens dominated by the Splugorth. Ley lines are tapped by giant, mystic pyramids. Anything and anybody can be bought or sold at the Dimensional Market at Splynn, while the city of Dragcona serves as a haven for dragons and supernatural beings. Located in the southern mountains is the Gargoyle Kingdom and to the north is the Valley of Wonders. Alien creatures lay claim to the land and others are sold at the trans-dimensional slave markets.

The Splugorth and their minions are described, complete with attributes and full statistics. They include the High Lords, Conservators (bio-borg), Overlords, Powerlords, Slavers, Sunaj Assassins and others. There are new magic O.C.C.s, new player character races, ancient Atlanteans, bio-wizardry, and much more.

Highlights Include:

  • Over 20 optional player characters, including Tattooed Men, True Atlanteans, Undead Slayers, Sunaj Assassins, Stone Masters, aliens, and others.
  • Stone Magic: The manipulation of rock, drawing power from gems, and the wonders of pyramid technology.
  • Tattoo Magic enables T-Men to bring their tattoos to life, creating mystic weapons, animals and monsters.
  • Bio-wizardry is the magic of the Splugorth. It is both incredible and horrible, using transmutation, microbes, parasites and symbiotic organisms to enslave, augment or mutate other beings. A truly unique and alien magic.
  • Rune magic revealed! Its history, how it works, general types of weapons and a dozen specific rune items of great power. Magic weapons, statues, gems, creatures and creations of all kinds.
  • Complete stats on the Splugorth and their many minions.
  • Atlantis, briefly described, including the Gargoyle Kingdom, The Asylum, The Refuge, Dragcona The City of Dragons, Splynn - the capital of Atlantis, The Demon Sea, ley line storms and more.
  • Illustrated by Parkinson, Long, Ewell, and Siembieda.
  • 160 pages - written by Kevin Siembieda.
  • Cat. No. 804; I.S.B.N.: 0-916211-54-1

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Rifts® World Book Four: Africa

Rifts® World Book 4:

Africa

Rifts World Book 4: Africa

Rifts® Africa outlines key places, people, customs, and societies located in the wilderness of Rifts Africa.

The demonic Four Horsemen of the Apocalypse threaten to destroy all life on Earth. Once life has been obliterated on Earth, the monsters will use the dimensional Rifts to carry their destruction throughout the Megaverse®! If they can be defeated one at time, the Earth and the entire Megaverse may be spared. Failure means oblivion.

Highlights Include:

  • Nine new O.C.C.s and R.C.C.s including the powerful African Medicine Man, Rain Maker, Priest, Tree People, Pygmy Hunter, and others.
  • Mind Bleeder R.C.C. and new psionic powers!
  • Necromancy and the Necromancer O.C.C.
  • Character stats for Erin Tarn and Victor Lazlo.
  • The return of Egyptian Gods and their minions.
  • New weapons, vehicles, and magic.
  • The Phoenix Empire (Egypt) inhabited by monsters and ruled by the Pharaoh Rama-Set, an evil Chiang-Ku Dragon.
  • The Four Horsemen of The Apocalypse! Four of the most powerful monsters ever presented!
  • Africa mapped and outlined.
  • Cover and interior art by Fred Fields.
  • 160 pages - written by Kevin Siembieda.
  • Cat. No. 808; I.S.B.N.: 0-916211-58-4

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Rifts® World Book Three: England

Rifts® World Book 3:

England

Rifts World Book 3: England

Rifts® England seethes with mystic energy from hundreds of ley lines and nexus points, transforming the British Isles into a land of enchantment and home to the legendary Millennium Tree, Brain Trees, ancient gods, Temporal Raiders and Wizards, Woodland Druids, Dryads, Blood Druids, Nexus Knights, Ghost Knights, Faeries, Stonehenge and more.

Highlights Include:

  • Temporal Magic, with 25 new spells and three related character classes, all available as player characters.
  • Herb magic completed with magic teas, potions, wands, staves, leaves, poisons and Herbalist.
  • 21 New O.C.C.s and R.C.C.s including the Chiang-Ku Dragon, Earth Child, Star Child, Mantaz Sectle, Temporal Wizard, and a variety of druids and others.
  • The Millennium Tree and its magic.
  • Ancient Celtic gods, monsters and villains.
  • New Camelot, a place of bright hope and dark magic.
  • Illustrated by Long, Ewell & Breaux. Cover by Parkinson.
  • 152 pages - written by Kevin Siembieda.
  • Cat. No. 807 - I.S.B.N.: 0-916211-57-6

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Rifts® World Book Five: Triax and the NGR™

Rifts® World Book 5:

Triax and the NGR™

Rifts World Book 5: Triax and the NGR

The New German Republic (NGR) is surrounded and besieged by the hostile Gargoyle Empire - an empire of giant monsters. Only the superior robotics and weapons technology of Triax keeps the monsters at bay, but for how long? This epic World Book presents the Triax robots, power armor, cyborgs, and world setting that is Rifts Germany and surrounding region. More than 100,000 copies sold!

Highlights Include:

  • 35+ weapons and explosives, plus body armor and other gear.
  • 19 combat vehicles from tanks to jet aircraft.
  • 12 Triax giant robot suits and vehicles.
  • 9 other types of Triax robots and drones.
  • 8 Triax Cyborgs plus bionic components.
  • Triax power armor units including the T-550 Glitter Boy.
  • 11 NGR Military O.C.C.s.
  • The Euro-Juicer and designer drugs.
  • Gypsy O.C.C.s and their special abilities.
  • The Gargoyle Empire and its technology and war machines.
  • 21 notable weapons of the Gargoyle Empire and 4 R.C.C.s.
  • Setting and regional overview, Brodkil, Gene-Splicers and more.
  • Cover and art by Kevin Long. 13 pages of comic book story.
  • 224 pages - Cat. No. 810 - by Kevin Siembieda.

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